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Jumanji The Bonus Level Live

Welcome to the game show featuring two 43-sector wheels and hosted by live presenters! This game is based on the famous movie storyline and provides an amazing experience in both the main game and the 6 additional mini games.

 

Players can win by placing bets represented on the first wheel combined with potential enhancements represented on the second wheel.

 

There is also a special prize called Saving Jumanji bonus, which is accessible from either the main wheels or from two of the mini games.

Game Flow

When initially entering the game, the player chooses a character to play with using Select your character overlay. This choice must be done only once on the very first game join but can be changed every game round.

Players can place bets on one, some, or all bet positions or use the Bet on All button that allows them to quickly bet on the entire betting map.

The timer in the game window shows how much time has left for the player to place bets.

After the No More Bets signal, the game round starts. Eight betting positions are available: 1, 2, Rhino Run: Cash Collect, Path of Jumanji, Wild Spin, Snake Bite, Jungle Royale, and Monkey Valley.

After the betting round is ended, the dealer spins the first wheel followed by the second wheel immediately.

Winnings are paid for the winning bets at the end of each game round. The combined result of both wheels defines the outcome of the game (see the Rules section for more info).

To play new game round, players can place the bet again or use the Rebet button.

If a game round is in progress when players enter the table, they must wait for the next one to place bets.

The Wheels

In the main game, players are represented with two wheels spun by a live dealer.

The first wheel consists of 43 sectors:

  • 17 sectors with Number bet 1 label
  • 11 sectors with Number bet 2 label
  • 3 sectors with Jungle Royale bet label
  • 3 sectors with Monkey Valley bet label
  • 2 sectors with Wild Spin bet label
  • 2 sectors with Snake Bite bet label
  • 1 sector with Rhino Run: Cash Collect bet label
  • 1 sector with Path of Jumanji bet label
  • 3 sectors with Jaguar’s Head label

The second wheel consists of 43 sectors:

  • 36 sectors with the Character bet label, divided as follows:
  • 9 sectors with Dr. Xander “Smolder” Bravestone
  • 9 sectors with Franklin “Mouse” Finbar
  • 9 sectors with Professor Sheldon “Shelly” Oberon
  • 9 sectors with Ruby Roundhouse

2 sectors with 2 characters in one bet label (the Character team Multiplier), divided as follows:

  • 1 sector with Dr. Xander “Smolder” Bravestone and Franklin “Mouse” Finbar
  • 1 sector with Professor Sheldon “Shelly” Oberon and Ruby Roundhouse
  • 1 sector with all 4 characters in one bet label (the Character team Multiplier)
  • 3 sectors with Jaguar’s Head label
  • 1 sector with Respin ×2 label

Character Selection

On table join, the Select your Character overlay is opened for choosing one of the four characters to play with:

  • Dr. Xander “Smolder” Bravestone
  • Franklin “Mouse” Finbar
  • Professor Sheldon “Shelly” Oberon
  • Ruby Roundhouse

The player can choose a character directly from the overlay or use Choose for Me button and one of the characters will be selected automatically.

The chosen character is active for all upcoming game rounds, not requiring any additional player action.

During an active betting time, it is always possible to choose a different character, which becomes active on the same game round. To choose a new character, the player should tap the Compass button on the map and the Select your Character overlay opens.

To close it, the player must select one of the characters, or click Choose for Me button, or Close icon on the Compass button. Also, the overlay will be closed automatically when the betting time is over; all the bets will be saved.

During an active betting time, it is always possible to choose a different character, which becomes active on the same game round. To choose a new character, the player should tap the Compass button on the map and the Select your Character overlay opens.

To close it, the player must select one of the characters, or click Choose for Me button, or Close icon on the Compass button. Also, the overlay will be closed automatically when the betting time is over; all the bets will be saved.

Character Bonuses

Selected character is automatically participating in every game round and can provide player with multiplier enhancements throughout the game. The chances for these enhancements to happen are evenly distributed between the Characters.

Character bonuses are granted to players if their selected character appears on the second wheel (either a specific character or team multiplier containing a selected character). The bonus is: any result is doubled for the game round. This bonus is showing on the Compass in the game interface.

During the Wild Spin mini game, Characters from the wheel provide a respin and doubles the final Multiplier collected from the wheel if the player has the same character chosen.

During Saving Jumanji bonus triggered by the Jaguar’s Heads from the main wheels, one of the characters gets a doubled payout (see the Saving Jumanji feature section for more info).

Saving Jumanji Feature

The Saving Jumanji feature allows players to win a special Saving Jumanji bonus in the main game or the Path of Jumanji and Rhino Run: Cash Collect mini games.

Players can receive the bonus in two levels:

  • Saving Jumanji bonus.
  • Saving Jumanji: The Next Level bonus.

Players eligible for the bonus are offered to call out the game name: Jumanji.

Saving Jumanji from the main game wheels

If the result from both main game wheels is Jaguar’s Head, the celebration ceremony for all players is triggered and players with active bets on any positions will get a bonus at the Jaguar’s screen.

Once the ceremony is activated, the circle on the Jaguar’s Head determines which character will save Jumanji in this round. That character gets a double payout compared to the other characters. The multiplier given from the Saving Jumanji bonus will be applied to the sum of all active bets in this round.

It is not possible to win the second level of the Saving Jumanji bonus via this path.

Saving Jumanji from Rhino Run: Cash Collect mini game

During the mini game, the player can collect Green Jewels:

  • 3 collected Green Jewels gives the Saving Jumanji bonus.
  • 6 (or more) collected Green Jewels gives the Saving Jumanji: The Next Level bonus.

Once the mini game round is finished, and the wins are announced. All eligible players (i.e., players with 3 or more Green Jewels) will participate in the ceremony at the Jaguar’s Head.

Multiplier received from the Saving Jumanji bonus will be applied to the bet placed on mini game position that triggered the Saving Jumanji bonus.

Saving Jumanji from the Path of Jumanji mini game

During the mini game, the player can step on the Green Domes on the 3rd and 8th positions on the path. When that happens, there is a random chance that Saving Jumanji bonus is triggered for the player (see the Path of Jumanji bonus game section for more information).

  • The Saving Jumanji bonus is triggered if only one of the Green Domes results in Saving Jumanji.
  • Saving Jumanji: The Next Level bonus is triggered if both Green Domes result in Saving Jumanji.

Once the mini game round is finished, and the wins are announced. All eligible players (i.e., players who saved Jumanji from the Green Domes) will participate in the ceremony at the Jaguar’s Head.

Multiplier received from the Saving Jumanji bonus will be applied to the bet placed on mini game position that triggered the Saving Jumanji bonus.

Rhino Run: Cash Collect Mini Game

To participate in the Rhino Run: Cash Collect mini game, players need to place bet on the Rhino Run: Cash Collect betting position during the betting time.

In this mini game, players must select one of three paths presented as chests of different colours. If a player doesn't choose, the path is selected automatically.

Each path contains 6 slots. The following elements fall in the slots during the game:

  • Multipliers: ×1, ×2, ×3, ×4, ×5, and ×10.
  • Green Jewels: needed to achieve the Saving Jumanji bonus and Saving Jumanji: The Next Level bonus.
  • Cash Collect coins: allow the player to collect multipliers and Green Jewels if Cash Collect coins are on the path selected by the player.

Multipliers and Green Jewels can be collected only if the Cash Collect icon is present on the relevant path.

Two or three Cash Collect coins may appear on one same path; then the multipliers or Green Jewels are multiplied by the number of Cash Collect coins in the path selected.

There are seven drop rounds in this game; once the game is out of drops, an accumulated Multiplier is multiplied by an active player’s bet, and players get their winnings.

Saving Jumanji Bonus

To get the Saving Jumanji bonus, the player should collect Green Jewels during the drops:

  • Three Green Jewels give the Saving Jumanji bonus,
  • Six Green Jewels give the Saving Jumanji: The Next Level bonus

When the necessary number of Green Jewels is reached, the bonus is announced to players, and the special event sticker appears in UI.

Please, note: Winning for Saving Jumanji and Saving Jumanji: The Next Level bonuses will be given to players only after the end of the Path of Jumanji bonus round on the Jaguar’s screen.

Path of Jumanji

In this mini game, players must choose one of the figurines to go through the game board: the Blue Monkey, the Purple Crocodile, the Red Elephant, and the Green Rhino. Figurines’ colours are assigned to dices of the same colour.

The result of each die’s roll shows which figurine should move and how many steps it should take.

The dice-shaking is started after the action round. Once one of the figurines reaches the finish, there are no more dice rolls, but all remaining figurines should make a movement according to the last roll.

The path contains 15 steps. There are two types of steps:

  • Green Dome: triggers a special bonus.
  • Multiplier: adds multiplier to the total multiplier for a player.

The game features a 54 sections money wheel spun by the live dealer. The result of the spin could be:

One of the animals: the round result is announced, game round is ended, the player receives the animal’s Multiplier:

  • Dragonfly: ×10
  • Ostrich: ×15
  • Leopard: ×20
  • Hippo: ×40

Respin: the wheel is spun again, and all animals’ multipliers are enhanced with Respin bonus + ×5 multiplier. Round ends once one of the animals is selected on the wheel.

The Character selected by the player: all animals multipliers are doubled by the Character bonus, and the wheel is spun again. Round ends once one of the animals is selected on the wheel.

If there are two or more of the same character appearing on the wheel within one game round, the Character multipliers will multiply each other.

The Character not selected by the player: no additional bonuses are given; the wheel is spun again. Round ends once one of the animals is selected on the wheel.

Snake Bite Mini Game

In this mini game, the dealer uses custom deck of 52 pre-reshuffled cards of the following types: Basket, Antidote, and Snake.

The deck is shuffled manually or automatically, depending on the provider’s settings. The dealer takes five cards from the shoe face down and places them on the table: players need to select three of them. If the player does not make a choice, cards are selected automatically.

If the player has selected some but not all cards, the remaining cards to have the expected three are selected automatically.

Then the dealer starts scanning cards one by one. Each card has its own multiplier value, and players get a final multiplier as a sum of three selected cards. Once all cards are scanned, the accumulated multiplier goes to players.

There is a chance to get a combination of three of the same cards; in this case, a total multiplier will be enhanced accordingly.

Jungle Royale Mini Game

In this mini game, player should select one of two gamepads to fight with the evil character Van Pelt. Van Pelt has a limited number of health points in the health bar.

Gamepads display runes associated with actions. Each action has its own multiplier assigned and applies a certain amount of damage to the health points of Van Pelt.

On all runes, only backs are shown; once the fight starts, runes are turned over one by one, revealing their face sides and, accordingly, the number of health points taken away from Van Pelt.

If two gamepads together will take away all health points from Van Pelt, players get an extra prize of ×10 that will be added to a final multiplier.

Monkey Valley Mini Game

In this mini game, players need to select one of the three bridges to pass through. Each bridge has certain risk of being broken by monkeys during the round: Low, Medium, and High.

After the player has selected the bridge, monkeys appear, trying to destroy the bridges. Monkeys start from the bridge with Low risk, then proceed to the bridge with the Medium risk, and then to the bridge with the High risk.

Monkeys do some damage to each bridge; once they run away, players are shown their results.

The initial bridges’ multipliers are the highest of an appropriate range: ×14, ×20, and ×32 accordingly. For each bridge, there is a health bar that reflects the extent of damage sustained from monkey attacks. The initial multiplier decreases according to this damage.

There is a chance for each bridge to be broken; in this case players will receive the consolation multiplier of ×5.

Mystery Bonus Feature

The Mystery Bonus feature allows players to get extra bonuses at a special time when they are active.

The table with the Mystery bonus is shown in a Lobby: special timer is located on top of the table tile and indicates the time when the bonus is active.

The Mystery bonus round can happen randomly and is presented to the players after betting ends. Players with a qualifying bet placed on the Mystery number position win a prize.