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Space Donkey

A species-confused Monkey gets visited by the beyond - but our little friend won’t be getting probed so easily.

Space Donkey decided to fight back with the deadliest arsenal available to Ape-Kind - annihilating hoards of aliens and collecting their sweet, sweet gold along the way. Classic!

Abduction Wild

Abduction Wild may appear in the main game on reels 2-6 only. When Wild takes part in a win, it will remain and enhance for the next drop.

The Wild will move downwards and abduct all normal paying symbols and increase its multiplier by one for each removed symbol. The multiplier counts as number of symbols on that position.

Hellfire

In the main game, Chopper symbols may appear on reels 2-5. 3 or more Chopper symbols trigger Hellfire feature.

First Chopper symbol will fire in 1 direction, second will fire in 2 directions and so on. Chopper’s multiplier will be added to all Wild and normal paying symbols in that direction.

Safe Word

The max payout of the game is 14,649 time the base bet.

When the total win exceeds this amount the game round will end and 14,649 times the base bet is awarded.

Hide ‘N’ Seek

Landing 3 Scatters will trigger Hide N’ Seek. Scatters will convert to Traps in a 6×6 grid area where edges of the area are connected to the opposing edges. Each turn would display two values: ‘Direction’ and ‘Steps’, making the Monkey move around collecting the chest values.

Monkey will stop walking further once it’s life is taken.

Monkey will start with 3 lives. Monkey and Alien will lose a life when they encounter each other or walk into a trap. Trap would be removed when Monkey walks into it unlike Alien.

When Monkey walks over a position, it will trigger/collect whatever ability the symbol holds. Removed symbols will trigger a drop on the reel allowing new symbols to drop in. Trap symbols do not drop.

Below symbols are available in this mode:

  • Traps: takes a life of the Monkey and disappears.
  • Grey Chest: awards an extra life, multiplier value, an upgrade to Seek N’ Destroy or nothing.
  • Golden Chest: awards multiplier value.
  • Teleport: revealed from a Grey Chest and triggers Seek N’ Destroy immediately.
  • Alien: takes a life of the Monkey.
  • Magician: awards the total sum of all visual Golden Chests.
  • King: multiplies the values on the Golden Chests with a random multiplier (from 2-10).
  • Princess: collects value from adjacent Grey and Golden chests from all directions and kills adjacent Alien.
  • Stone Monster: affects these 3 symbols on random positions-Golden Chest multiplier gets doubled up, Grey Chest opens up and Alien gets killed.

Alien attributes:

  • Move one step towards Monkey after the Monkey has moved.
  • On reaching Monkey: it takes a life from Monkey and disappears
  • On reaching Chest: it adds the Chest multiplier to its value.
  • On reaching Magician, King, Princess or Stone Monster: it adds ×1 to its value
  • On reaching Trap: it dies, leaving a Golden Chest on its starting position. It then equally spreads its value to adjacent Golden Chests or retains the entire value.
  • If killed by Princess or Stone Monster: same behaviour as when it reaches Trap.
  • Once vanished, Alien may respawn in coming avalanches taking the value of the symbol it appears on.

Seek ‘N’ Destroy

Landing 4 Scatters will trigger Seek N’ Destroy. Each additional Scatter will award an extra Monkey ]shield.

On a grid of 5 rows & 6 columns, random multiplier (1-10) on top of column 2-6, aliens will move towards the Monkey with each turn. Monkey jumps to a random row for each turn and fires a weapon to kill the Aliens and ultimately destroy Mothership.

With each turn, an Alien having a multiplier comes in from all horizontal launcher tube. Once killed, its value is multiplied with the column’s multiplier and then awarded.

Aliens can have different amount of life. Apart from Aliens, Booster symbols awarding a Shield or a weapon upgrade might also appear in the launcher tube.

Feature ends when Monkey has no more lives, or Monkeypendence Day is triggered.

Each turn phase:

  • Monkey moves to a random row
  • Aliens/Booster symbols move one step to the left
  • Launch tubes spawn a new wave of Aliens
  • Random weapon is chosen and fired straight ahead by the Monkey
  • Any killed Alien’s value(s) is awarded after being multiplied by corresponding column multiplier
  • Different weapons:
  • Link Gun: Takes a life of all Aliens of the same kind. If no Alien is present, it will fire at 2 Launch tubes. Fires twice if upgraded.
  • Laser Gun: Takes a life of all Aliens in the same row including launcher tube. Also kill Aliens of adjacent rows if upgraded.
  • Nuke: Takes a life of all Aliens in one column. If no Alien is present, it will also fire at neighbouring Launch tubes. Fires twice if upgraded.
  • Rail Gun: Kills an Alien. Fires twice if upgraded.

Launcher tube has 3, 4, 5, 4 and 3 lives (starting from top row). Each weapon fire reduces one life from Launcher tube and from the Mothership. Once a launcher tube is destroyed:

- 100 times bet is awarded for each Launcher tube.

- Destroys all Aliens in neighboring rows and award their values.

- Once destroyed, Launcher tube will not spawn Aliens.

On reaching the left edge of the Launcher tube on the same row as Monkey, Aliens will remove a shield/life from Monkey. Booster symbols in this case will award a Shield or a weapon upgrade.

Monkeypendence Day

Mothership has 25 lives which decreases by one for every time a launcher tube is shot.

When Mothership or all Launcher tubes are destroyed, bonus round will end and a random multiplier (5, 10, 15, 20) will be awarded which is multiplied to the accumulated bonus win. Monkey’s extra life (beyond 1) will convert to extra Monkey shield(s) in Seek N’ Destroy.