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Fire in the Hole 2

The deeper we go - the more explosive things need to get!

After years of mining the grimiest caves known to dwarf-kind and even finding the love of his life along the way, your favourite dwarf is set to make a return to the mines, now ‘quipped with an arsenal of powerful new tools under his belt... I wonder what those mysterious glowing crystals do?

Collapsing Mine

Each spin begins with 3 active rows and for each collapse an additional row becomes active up till 6 rows. A new collapse can be triggered by the following events:

  • A winning combination.
  • xBomb Wild explosion.
  • Wild Mining feature triggered.

Winning symbols are paid out and removed before triggering next collapse, which will make all symbols fall downwards leaving empty position for new symbols to drop in from above.

Buried Features

Dirt symbols in main game may contain a Wild, Split or Bonus symbols.

Feature symbols buried in dirt are inactive until the dirt block they are contained in is removed or hit by an Split feature.

xBomb Multipliers

An xBomb Wild symbol substitutes for any symbol except Bonus symbols.

An exploding xBomb Wild removes adjacent symbols except Bonus symbols and will increase the win multiplier by its value for the next collapse.

All xBomb Wild will explode before the next collapse except when Wild Mining feature is triggered.

Wild Mining

Wild Mining will be triggered in main game when 3, 4, 5 or 6 of the same kind of symbols align horizontally or vertically and there is no winning combination.

The triggering symbols will be removed creating Wild symbols in the middle positions of the alignment:

  • 3 symbols award 1 Wild
  • 4 symbols award 2 Wilds
  • 5 symbols award 3 Wilds
  • 6 symbols award 4 Wilds

All other positions above the bar will explode if not a Bonus or Wild symbol and trigger a new collapse.

Lucky Wagon Spins

3,4 or 5 Bonus symbols trigger the Lucky Wagons Spins with 2, 3 or 4 rows of the reel area open initially. The feature starts with 3 spins and will reset to 3 spins every time a coin lands in the reel area. All coin values are valued as times the active bet.

During the feature the top row will reveal enhancers for each spin - Coin values, Multipliers, Dynamite, Beer or Dwarf. An enhancer is activated when a coin lands on the reel below the enhancer.

Upgrade Crystal

The additional 7th reel may reveal Upgrade symbols each spin. All the enhancer activating Coins landing on the Upgrade symbol row will gain the below additional effect:

  • Coin values and Multiplier will cause the Coin to continue to be active for the next spin.
  • Dynamite, Beer and Dwarf features become persistent features, activating their effects until Lucky Wagon Spins end.

Collect Chests

During the feature the bottom row Collect Chest can be activated by Dynamites.

When a Collect Chest is activated it will collect the values in the reel area for the corresponding column above for every spin.

Lucky Wagon Spins will end if the reel area is full and there are no active features for remaining spins.