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ARRR! 10K Ways

The taste of salt water on the high seas; the rowdy rag-tag of a colourful crew; the proud Jolly Rogers flag waving in the wind.

The captain longs for a big haul of bounty, they depart on a hunt for Treasure Chests!

A 6-reeler with a huge 10,000 ways to win, ARRR! 10k Ways has plenty of wealth on offer by way of bonus respins featuring multipliers and plenty of power up potential.

With buy-a-bonus available in permitted territories and a post feature gamble opportunity, this is a core gamblers slot. Sail with ReelPlay on a pirates adventure - there’s great wealth and LARRRGE treasure to be found!

But beware of the Kraken guarding the way... ready your cannons!

You can play on any of your favourite platforms.

Cannon Wilds

At the end of any non-winning spin, there is a chance the Cannon Wild feature activates.

When it fires, 1-3 symbols on the grid are transformed into Jolly Roger Wilds, which substitute any pay symbol. Each Jolly Roger Wild has a multiplier of x1-x5 that gets applied to any win the wild is part of.

If more than one wild is used in a win, the multiplier values are multiplied together. Jolly Roger Wilds can be added to reels 2, 3, 4, or 5 and only appear in the game when placed there by the Cannon Wilds feature.

Bonus Respins

Landing 4 Treasure Chest symbols awards the Bonus Respins feature. The triggering Treasure Chests take on a random value of 1-1,000x the bet and lock in place.

Now, 3 respins are awarded and are reset whenever a new Treasure Chest, Kraken, or Captain symbol hits. Treasure Chests bear prize values, Krakens collect all of the values adjacent to them, and Captain symbols have a value equal to the total of all prize symbols in view. T

When spins run out, the sum of all prize symbols is awarded.

Gamble Feature

When respins end, players get the chance to gamble their winnings. This occurs on a trail of x0.5, x1, x1.5, x2, x3, and x4 multipliers – players start on x1.

If the gamble fails, you move one step on the trail to the left; if it is successful, you move one space to the right. Falling off from x0.5 means you lose the lot, while moving right from x4 awards an x5 multiplier and ends the feature.