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Sorcerer's Guild of Magic

Sorcerers can summon the powers of nature, water, wind and fire to respin and magically modify the reels turning symbols wild, increasing the number of win lines, removing royals and multiplying wins by up to x10!

Arcane Sorcerers make the reels even more enchanting and boost each modifier!

Bonus Features

While playing, you’ll notice that there are a number of different Sorcerers present. Each of them activates a special reel modifier, complimented with a re-spin.

  • NatureSorcerer: The Nature Sorcerer only appears on the first reel; when he lands in view, he will transform one random higher-paying symbol into a wild symbol. All instances of the higher-paying symbol will transform into wilds, so if you have enough of them on the screen you can end up forming wild-lines and hitting decent wins!
  • FireSorcerer: Appearing only on the second reel, the Fire Sorcerer awards you with one free re-spin. He will then apply a multiplier against any wins formed during this re-spin - and it’s possible for the re-spin to reach as high as x10, which - if the symbols line up correctly - can result in a pretty healthy-sized win!
  • WindSorcerer: The Wind Sorcerer appears only on the third reel, and when he lands in view, he too will award you with one free re-spin. However, on this re-spin, the number of paylines active in the game is doubled - so, instead of 10 paylines, the following spin will be played out with 20 active paylines, increasing your chances of forming a win.
  • WaterSorcerer: The Water Sorcerer only appears on the 4th reel, and when he shows up, he will award you with one free re-spin. Now, for this re-spin, one of the lower-paying Potion Vial symbols is removed from the reels - so there’s a slightly better chance of forming a win, especially with one of the premium symbols.
  • ArcaneSorcerer: The final sorcerer - the Arcane Sorcerer - appears only on reel 5. When he lands in view, he will award you with one free re-spin. This re-spin then chooses one of the other Sorcerers at random, increasing their power - so, for example, if the Water Sorcerer was chosen, two of the lower-paying symbols could be removed from the reels, instead of one.